Mystic Confluence
Commander 2015 — rare
Instant
Sets Mystic Confluence has been printed in:
Commander 2015 — rare
Instant
Sets Mystic Confluence has been printed in:
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Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
Instant
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)
Instant
Cast this spell only during the declare blockers step.
For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Sorcery
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Sorcery
Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Instant — Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.
Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Tap target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
( can be paid with either or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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