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Skullwinder (Commander 2015)

Skullwinder

Commander 2015 — Uncommon

Creature Snake

Skullwinder is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Skullwinder (Commander 2015)
Price: PaperMTGO

TCGPlayer avg. price:

$0.40

$0.17 $0.40 $1.45
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Rating:

5.75/10

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Cards like Skullwinder in Standard format:

Jadelight Ranger

Jadelight Ranger

Creature Merfolk Scout (2/1)

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

8.5 /10
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Merfolk Branchwalker

Merfolk Branchwalker

Creature Merfolk Scout (2/1)

When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5.3 /10
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Tishana s Wayfinder

Tishana's Wayfinder

Creature Merfolk Scout (2/2)

When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
--
Ixalli s Diviner

Ixalli's Diviner

Creature Human Druid (0/3)

When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
--
Renegade Rallier

Renegade Rallier

Creature Human Warrior (3/2)

Revolt When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.

7.4 /10
$0.28
Resilient Khenra

Resilient Khenra

Creature Jackal Wizard (2/2)

When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)

5.7 /10
$0.40
Restoration Gearsmith

Restoration Gearsmith

Creature Human Artificer (3/3)

When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.

4.2 /10
$0.19
Gravedigger

Gravedigger

Creature Zombie (2/2)

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

4.1 /10
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Quarry Hauler

Quarry Hauler

Creature Camel (4/3)

When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.

0 /10
$0.14
Peema Aether Seer

Peema Aether-Seer

Creature Elf Druid (3/2)

When Peema Aether-Seer enters the battlefield, you get an amount of (energy counters) equal to the greatest power among creatures you control.

Pay : Target creature blocks this turn if able.

4.2 /10
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Cherished Hatchling

Cherished Hatchling

Creature Dinosaur (2/1)

When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."

7.9 /10
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Emperor s Vanguard

Emperor's Vanguard

Creature Human Scout (4/3)

Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
--
Jade Guardian

Jade Guardian

Creature Merfolk Shaman (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

5.3 /10
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Maulfist Revolutionary

Maulfist Revolutionary

Creature Human Warrior (3/3)

Trample

When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

4.1 /10
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Forerunner of the Heralds

Forerunner of the Heralds

Creature Merfolk Scout (3/2)

When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

6.6 /10
$0.17
Defiant Greatmaw

Defiant Greatmaw

Creature Hippo (4/5)

When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

3.3 /10
$0.21
Channeler Initiate

Channeler Initiate

Creature Human Druid (3/4)

When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.

, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool.

8.8 /10
$0.56
Swift Warden

Swift Warden

Creature Merfolk Warrior (3/3)

Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.7 /10
$0.19
Hidden Herbalists

Hidden Herbalists

Creature Human Druid (2/2)

Revolt When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add to your mana pool.

5.3 /10
$0.24
Jungleborn Pioneer

Jungleborn Pioneer

Creature Merfolk Scout (2/2)

When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

6.4 /10
$0.14

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