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Synthetic Destiny (Commander 2015)

Synthetic Destiny

Commander 2015 — Rare

Instant

Synthetic Destiny is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Synthetic Destiny (Commander 2015)
Price: PaperMTGO

TCGPlayer avg. price:

$0.45

$0.10 $0.45 $2.50
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Rating:

7.22/10

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Cards like Synthetic Destiny in Standard format:

Eerie Interlude

Eerie Interlude

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Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Long Road Home

Long Road Home

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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

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Scour the Laboratory

Scour the Laboratory

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Delirium Scour the Laboratory costs less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

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Confirm Suspicions

Confirm Suspicions

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Counter target spell.

Investigate three times. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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Displace

Displace

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

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Illusionist s Stratagem

Illusionist's Stratagem

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Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

4.4 /10
--
Supreme Will

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Choose one

Counter target spell unless its controller pays .

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Epiphany at the Drownyard

Epiphany at the Drownyard

Instant

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

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Whir of Invention

Whir of Invention

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

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Chilling Grasp

Chilling Grasp

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.4 /10
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Anticipate

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

3.4 /10
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Essence Flux

Essence Flux

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Fortune s Favor

Fortune's Favor

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Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

3.2 /10
--
Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

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Engulf the Shore

Engulf the Shore

Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

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Invasive Surgery

Invasive Surgery

Instant

Counter target sorcery spell.

Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.

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Paradoxical Outcome

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Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

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Decision Paralysis

Decision Paralysis

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Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

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Spring    Mind
//

Spring // Mind

Sorcery // Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

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Compelling Deterrence

Compelling Deterrence

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Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

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