Advanced card search Random card
Fortunate Few (Commander 2017)

Fortunate Few

Commander 2017 — rare

Sorcery

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

"... Is it over?"

Fortunate Few (Commander 2017)

TCGPlayer low price:

$0.24

Buy now! ▶

Loading price data
Loading

Rating:

4.65/10

Rate This:

Cards similar to Fortunate Few:

Tragic Arrogance

Tragic Arrogance

Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

9.2 /10
$0.72
Balancing Act

Balancing Act

Sorcery

Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

3.6 /10
$1.44
Devastating Mastery

Devastating Mastery

Sorcery

You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.

6.3 /10
$0.13
Mythos of Snapdax

Mythos of Snapdax

Sorcery

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.

8.6 /10
$0.29
Cataclysm

Cataclysm

Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

6.6 /10
$7.97
Sculpted Sunburst

Sculpted Sunburst

Sorcery

Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

6.1 /10
$0.06
Divine Reckoning

Divine Reckoning

Sorcery

Each player chooses a creature they control. Destroy the rest.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
$0.66
Crisis of Conscience

Crisis of Conscience

Sorcery

Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.

5.1 /10
$0.09
Excavation Technique

Excavation Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.

6.3 /10
$0.11
Global Ruin

Global Ruin

Sorcery

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

4 /10
$0.40
Regnas Sanction

Regna's Sanction

Sorcery

For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.

6.2 /10
$0.55
Single Combat

Single Combat

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

9.3 /10
$0.13
Stick Together

Stick Together

Sorcery

Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

7.7 /10
--
Sudden Disappearance

Sudden Disappearance

Sorcery

Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

4.2 /10
$0.25
Wanderers Strike

Wanderer's Strike

Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.4 /10
$0.03
Depopulate

Depopulate

Sorcery

Each player who controls a multicolored creature draws a card. Then destroy all creatures.

7.8 /10
$0.71
Hour of Revelation

Hour of Revelation

Sorcery

This spell costs less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.

9 /10
$0.69
Kirtars Wrath

Kirtar's Wrath

Sorcery

Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

6.8 /10
$0.19
March of Souls

March of Souls

Sorcery

Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.

5.3 /10
$3.98
No Witnesses

No Witnesses

Sorcery

Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.9 /10
$0.19

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.