Decree of Pain
Commander's Arsenal — rare
Sorcery
Decree of Pain rulings:
There are no rulings for Decree of Pain.
Commander's Arsenal — rare
Sorcery
Decree of Pain rulings:
There are no rulings for Decree of Pain.
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Creature — Phyrexian Zombie Dog (3/3)
When Plague Dogs dies, all creatures get -1/-1 until end of turn.
, Sacrifice Plague Dogs: Draw a card.
Sorcery
You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling (, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
: All creatures get -1/-0 until end of turn.
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Creature — Insect (4/3)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Sorcery
All creatures get -2/-2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Creature — Elemental (3/4)
Deathtouch
When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Sorcery
Destroy target creature.
All creatures get -3/-3 until end of turn.
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Instant
Target creature gets -4/-4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Creature — Bird (2/1)
Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Creature — Demon (5/5)
Flying
When Havoc Demon dies, all creatures get -5/-5 until end of turn.
Sorcery // Sorcery
All creatures get -2/-2 until end of turn.
Riches
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent chooses a creature they control. You gain control of those creatures.
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.