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Gods Willing (Conspiracy: Take the Crown)
Gods Willing (Conspiracy: Take the Crown)

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$0.07

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9.01/10

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Cards like Gods Willing in Conspiracy: Take the Crown:

Hail of Arrows

Hail of Arrows

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Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

3.2 /10
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Berserk

Berserk

Instant

Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

8.2 /10
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Zealous Strike

Zealous Strike

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Target creature gets +2/+2 and gains first strike until end of turn.

1.3 /10
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Coordinated Assault

Coordinated Assault

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Up to two target creatures each get +1/+0 and gain first strike until end of turn.

3.5 /10
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Death Wind

Death Wind

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Target creature gets -X/-X until end of turn.

5.3 /10
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Fleeting Distraction

Fleeting Distraction

Instant

Target creature gets -1/-0 until end of turn.
Draw a card.

6.9 /10
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Gleam of Resistance

Gleam of Resistance

Instant

Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3.1 /10
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Regicide

Regicide

Instant

Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.

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Faiths Reward

Faith's Reward

Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

8.6 /10
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Kill Shot

Kill Shot

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Destroy target attacking creature.

5.6 /10
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Disenchant

Disenchant

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Destroy target artifact or enchantment.

9.7 /10
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Illusion of Choice

Illusion of Choice

Instant

You choose how each player votes this turn.
Draw a card.

7.8 /10
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Raise the Alarm

Raise the Alarm

Instant

Create two 1/1 white Soldier creature tokens.

8.6 /10
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Reviving Dose

Reviving Dose

Instant

You gain 3 life.
Draw a card.

3.3 /10
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Lace with Moonglove

Lace with Moonglove

Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.

4.2 /10
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Strength in Numbers

Strength in Numbers

Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

4.3 /10
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Public Execution

Public Execution

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Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

1.2 /10
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Trumpet Blast

Trumpet Blast

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Attacking creatures get +2/+0 until end of turn.

5.5 /10
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Burn Away

Burn Away

Instant

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.

4 /10
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Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

10 /10
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