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Orchard Elemental (Conspiracy: Take the Crown)

Orchard Elemental

Conspiracy: Take the Crown — common

Creature — Elemental

Orchard Elemental rulings:

There are no rulings for Orchard Elemental.

Orchard Elemental (Conspiracy: Take the Crown)

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Lieutenants of the Guard

Creature — Human Soldier (2/2)

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

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Messenger Jays

Messenger Jays

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Council Guardian

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Creature — Giant Soldier (5/5)

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Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

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Expropriate

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Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

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Selvalas Stampede

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Sorcery

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

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Legendary Enchantment — Background

Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

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Icatian Moneychanger enters the battlefield with three credit counters on it.
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When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
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Druid of Purification

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When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

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Kutzil's Flanker

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Flash
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Creature — Ogre (3/3)

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