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Vaporkin (Conspiracy: Take the Crown)

Vaporkin

Conspiracy: Take the Crown — common

Creature — Elemental

Sets Vaporkin has been printed in:

Vaporkin (Conspiracy: Take the Crown)

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Cards like Vaporkin in Conspiracy: Take the Crown:

Illusionary Informant

Illusionary Informant

Creature — Bird Illusion (1/3)

Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying

0.1 /10
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Vertigo Spawn

Vertigo Spawn

Creature — Illusion (0/3)

Defender
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

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Jeering Homunculus

Jeering Homunculus

Creature — Homunculus (0/4)

When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

4.1 /10
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Kami of the Crescent Moon

Kami of the Crescent Moon

Legendary Creature — Spirit (1/3)

At the beginning of each player's draw step, that player draws an additional card.

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Merfolk Looter

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: Draw a card, then discard a card.

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Omenspeaker

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Creature — Human Wizard (1/3)

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Shipwreck Singer

Shipwreck Singer

Creature — Siren (1/2)

Flying
: Target creature an opponent controls attacks this turn if able.
, : Attacking creatures get -1/-1 until end of turn.

2.1 /10
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Coiling Oracle

Coiling Oracle

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When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

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Goblin Tunneler

Goblin Tunneler

Creature — Goblin Rogue (1/1)

: Target creature with power 2 or less can't be blocked this turn.

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Keeper of Keys

Keeper of Keys

Creature — Human Rogue Mutant (4/4)

When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

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Merfolk Skyscout

Merfolk Skyscout

Creature — Merfolk Scout (2/3)

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Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

3 /10
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Messenger Jays

Messenger Jays

Creature — Bird (2/1)

Flying
Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.

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Sinuous Vermin

Sinuous Vermin

Creature — Rat Horror (2/2)

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

5.4 /10
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Arcane Savant

Arcane Savant

Creature — Human Wizard (3/3)

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

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Caller of Gales

Caller of Gales

Creature — Merfolk Wizard (1/1)

, : Target creature gains flying until end of turn.

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Canal Courier

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When Canal Courier enters the battlefield, you become the monarch.
Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.

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Cloaked Siren

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Flash (You may cast this spell any time you could cast an instant.)
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Coveted Peacock

Coveted Peacock

Creature — Bird (3/4)

Flying
Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

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Sphinx of Magosi

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: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

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Spire Phantasm

Spire Phantasm

Creature — Gargoyle Illusion (3/2)

Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.

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