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Chromium  the Mutable (Core Set 2019)

Chromium, the Mutable

Core Set 2019 — mythic

Legendary Creature — Elder Dragon

Flash
This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

7/7
Chromium  the Mutable (Core Set 2019)

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Cards similar to Chromium, the Mutable:

Chromium

Chromium

Legendary Creature — Elder Dragon (7/7)

Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay .

3.1 /10
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Koma Cosmos Serpent

Koma, Cosmos Serpent

Legendary Creature — Serpent (6/6)

This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
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Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct (4/4)

Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

9.5 /10
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Shadow Puppeteers

Shadow Puppeteers

Creature — Faerie Wizard (4/4)

Flying, ward
When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.

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Dream Trawler

Dream Trawler

Creature — Sphinx (3/5)

Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
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Storvald Frost Giant Jarl

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Legendary Creature — Giant (7/7)

Ward
Other creatures you control have ward .
Whenever Storvald enters the battlefield or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
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Dread Linnorm  Scale Deflection

Dread Linnorm // Scale Deflection

Creature — Snake Dragon // Instant — Adventure (7/6)

Dread Linnorm can't be blocked by creatures with power 3 or less.

Scale Deflection

Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)

7.7 /10
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Inferno of the Star Mounts

Inferno of the Star Mounts

Legendary Creature — Dragon (6/6)

This spell can't be countered.
Flying, haste
: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.

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Gabriel Angelfire

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Legendary Creature — Angel (4/4)

At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

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Narset Enlightened Master

Narset, Enlightened Master

Legendary Creature — Human Monk (3/2)

First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

8.1 /10
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Optimus Prime Hero  Optimus Prime Autobot Leader

Optimus Prime, Hero // Optimus Prime, Autobot Leader

Legendary Artifact Creature — Robot // Legendary Artifact — (4/8)

More Than Meets the Eye (You may cast this card converted for .)
At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When Optimus Prime dies, return it to the battlefield converted under its owner's control.

Optimus Prime, Autobot Leader

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Trample
Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.

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Pearl Lake Ancient

Pearl Lake Ancient

Creature — Leviathan (6/7)

Flash
This spell can't be countered.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.

5.9 /10
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Hunding Gjornersen

Hunding Gjornersen

Legendary Creature — Human Warrior (5/4)

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

0.6 /10
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Pristine Skywise

Pristine Skywise

Creature — Dragon (6/4)

Flying
Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.

4 /10
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Vish Kal Blood Arbiter

Vish Kal, Blood Arbiter

Legendary Creature — Vampire (5/5)

Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.
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Xanathar Guild Kingpin

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Legendary Creature — Beholder (5/6)

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Akroma Angel of Fury

Akroma, Angel of Fury

Legendary Creature — Angel (6/6)

This spell can't be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

7.8 /10
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Deep Spawn

Deep Spawn

Creature — Homarid (6/6)

Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

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Trench Behemoth

Trench Behemoth

Creature — Kraken (7/7)

Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able.

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Cunning Breezedancer

Cunning Breezedancer

Creature — Dragon (4/4)

Flying
Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.

3 /10
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