Aether Gust
Core Set 2020 — uncommon
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
The chill wind extinguishes flame, and frosts the leaf on the branch.
Core Set 2020 — uncommon
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
The chill wind extinguishes flame, and frosts the leaf on the branch.
TCGPlayer low price:
Buy now! ▶Instant
For each attacking creature, its owner puts it on the top or bottom of their library.
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
Choose one or both —
• The owner of target nonland permanent puts it on the top or bottom of their library.
• Return target nonland permanent to its owner's hand.
Instant
Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays .
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
The owner of target spell or nonland permanent puts it on the top or bottom of their library.
Instant
Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Instant
The owner of target nonland permanent puts it on the top or bottom of their library.
Instant
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice .
Instant
Choose one —
• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.
• Counter target activated or triggered ability.
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Instant
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Target player shuffles up to three target cards from their graveyard into their library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature's owner puts it on the top or bottom of their library.
Sorcery
Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn.
Instant
Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Instant
Counter target spell unless its controller pays . Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.