Advanced card search Random card
Artful Dodge (Dark Ascension)

Artful Dodge

Dark Ascension — common

Sorcery

Target creature can't be blocked this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who know the alleys and sewers of the Erdwal can disappear like smoke.

Artful Dodge (Dark Ascension)

TCGPlayer low price:

$0.25

Buy now! ▶

Loading price data
Loading

Rating:

8.36/10

Rate This:

Cards similar to Artful Dodge:

Distortion Strike

Distortion Strike

Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.8 /10
$0.37
Part Water

Part Water

Sorcery

X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

1.6 /10
$3.35
Silent Departure

Silent Departure

Sorcery

Return target creature to its owner's hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.1 /10
--
Increasing Confusion

Increasing Confusion

Sorcery

Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7 /10
$1.30
Aether Tide

Aether Tide

Sorcery

As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands.

1 /10
$0.14
Better Offer

Better Offer

Sorcery

Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward .

10 /10
--
Broken Dam

Broken Dam

Sorcery

Tap one or two target creatures without horsemanship.

1.9 /10
$5.44
Cloak of Feathers

Cloak of Feathers

Sorcery

Target creature gains flying until end of turn.
Draw a card.

6.3 /10
$0.56
Clutch of Currents

Clutch of Currents

Sorcery

Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4.1 /10
$0.05
Energy Tap

Energy Tap

Sorcery

Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.

7.3 /10
$1.06
Maximize Altitude

Maximize Altitude

Sorcery

Target creature gets +1/+1 and gains flying until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

3.8 /10
$0.04
Rush of Ice

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.3 /10
$0.05
Selective Snare

Selective Snare

Sorcery

Return X target creatures of the creature type of your choice to their owner's hand.

3.2 /10
$0.05
Sleep of the Dead

Sleep of the Dead

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

3.6 /10
$0.02
Taunt

Taunt

Sorcery

During target player's next turn, creatures that player controls attack you if able.

0.6 /10
$1.15
Trait Doctoring

Trait Doctoring

Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

6.7 /10
$0.19
Aquitects Will

Aquitect's Will

Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

8 /10
$0.38
Drafnas Restoration

Drafna's Restoration

Sorcery

Put any number of target artifact cards from target player's graveyard on top of their library in any order.

3.5 /10
$1.29
Extract

Extract

Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

5.4 /10
$3.88
Eye Spy

Eye Spy

Sorcery

Look at the top card of target player's library. You may put that card into their graveyard.

1.4 /10
$0.15

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.