Bar the Door
Dark Ascension — common
Instant
Creatures you control get +0/+4 until end of turn.
"It may not look like much, but it's a good old door with strong wards. It'll hold." —Olgard of the Skiltfolk
Dark Ascension — common
Instant
Creatures you control get +0/+4 until end of turn.
"It may not look like much, but it's a good old door with strong wards. It'll hold." —Olgard of the Skiltfolk
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Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
Instant
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Instant
Creatures you control get +2/+0 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
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