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Break of Day (Dark Ascension)

Break of Day

Dark Ascension — common

Instant

Sets Break of Day has been printed in:

Break of Day (Dark Ascension)

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Target permanent you control gains protection from the color of your choice until end of turn.
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Creatures you control get +0/+4 until end of turn.

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Target creature gets +2/+0 and gains first strike until end of turn.

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Prevent all combat damage that would be dealt this turn.
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Burning Oil deals 3 damage to target attacking or blocking creature.
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As an additional cost to cast this spell, sacrifice a creature.
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Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Target creature gets +3/+1 and gains trample until end of turn.
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Target creature gets -1/-1 until end of turn.
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Put a +1/+1 counter on target creature.
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Return target creature you own to your hand.
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Counter target creature spell.
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Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.

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Choose one —
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Put any number of target creature cards from your graveyard on top of your library.
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Put target creature on top of its owner's library.

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