Chant of the Skifsang
Dark Ascension — common
Enchantment — Aura
Chant of the Skifsang rulings:
2011-01-22: A creature with power 0 or less assigns no combat damage. (It doesn’t assign a negative amount of combat damage.)
Dark Ascension — common
Enchantment — Aura
Chant of the Skifsang rulings:
2011-01-22: A creature with power 0 or less assigns no combat damage. (It doesn’t assign a negative amount of combat damage.)
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Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
Deluge of the Dead
When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.
: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
Instant
Target creature gets -5/-5 until end of turn.
Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
Instant
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
Instant
Target creature gets -3/-3 until end of turn.
Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.
Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
Enchantment — Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get (two energy counters).
Enchanted creature gets -4/-0.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Enchantment — Aura
Enchant creature
Enchanted creature gets -5/-0.
: Return Agoraphobia to its owner's hand.
Enchantment — Aura
Flash
Enchant creature
When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
Enchantment — Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
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