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Curse of Bloodletting (Dark Ascension)

Curse of Bloodletting

Dark Ascension — rare

Enchantment — Aura Curse

Curse of Bloodletting legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Not legal

Curse of Bloodletting (Dark Ascension)

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Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/4)

First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.

The Great Work

(As this Saga enters and after your draw step, add a lore counter.)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up)

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Invasion of Kaldheim  Pyre of the World Tree

Invasion of Kaldheim // Pyre of the World Tree

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
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Discard a land card: Pyre of the World Tree deals 2 damage to any target.
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Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
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Enchantment — Aura

Enchant artifact or creature
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Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

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Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
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At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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Curse of Hospitality

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Enchant player
Creatures attacking enchanted player have trample.
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Enchantment — Aura Curse

Enchant player
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(As this Saga enters and after your draw step, add a lore counter.)
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Enchantment — Aura

Enchant creature
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(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
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