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Forge Devil (Dark Ascension)

Forge Devil

Dark Ascension — common

Creature — Devil

Sets Forge Devil has been printed in:

Forge Devil (Dark Ascension)

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Cards like Forge Devil in Dark Ascension:

Flayer of the Hatebound

Flayer of the Hatebound

Creature — Devil (4/2)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.

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Markov Warlord

Markov Warlord

Creature — Vampire Warrior (4/4)

Haste
When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.

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Huntmaster of the Fells  Ravager of the Fells

Huntmaster of the Fells // Ravager of the Fells

Creature — Human Werewolf // Creature — Werewolf (2/2)

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

Ravager of the Fells

Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

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Afflicted Deserter  Werewolf Ransacker

Afflicted Deserter // Werewolf Ransacker

Creature — Human Werewolf // Creature — Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

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Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

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Hellrider

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Creature — Devil (3/3)

Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

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Erdwal Ripper

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Haste
Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

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Markov Blademaster

Markov Blademaster

Creature — Vampire Warrior (1/1)

Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

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Mondronen Shaman  Tovolars Magehunter

Mondronen Shaman // Tovolar's Magehunter

Creature — Human Shaman Werewolf // Creature — Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

Tovolar's Magehunter

Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
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Pyreheart Wolf

Pyreheart Wolf

Creature — Wolf (1/1)

Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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: Target creature attacks this turn if able.

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Whenever a Human deals damage to you, destroy it.
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Ravenous Demon  Archdemon of Greed

Ravenous Demon // Archdemon of Greed

Creature — Demon // Creature — Demon (4/4)

Sacrifice a Human: Transform Ravenous Demon. Activate only as a sorcery.

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Torch Fiend

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Creature — Devil (2/1)

, Sacrifice Torch Fiend: Destroy target artifact.

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Creature — Zombie (2/1)

Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.

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Hinterland Hermit // Hinterland Scourge

Creature — Human Werewolf // Creature — Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

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Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

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