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Gather the Townsfolk (Dark Ascension)

Gather the Townsfolk

Dark Ascension — common

Sorcery

Sets Gather the Townsfolk has been printed in:

Gather the Townsfolk (Dark Ascension)

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Cards like Gather the Townsfolk in Dark Ascension:

Increasing Devotion

Increasing Devotion

Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Break of Day

Break of Day

Instant

Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

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Archangels Light

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You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

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Trackers Instincts

Tracker's Instincts

Sorcery

Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.3 /10
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Sudden Disappearance

Sudden Disappearance

Sorcery

Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

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Faiths Shield

Faith's Shield

Instant

Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

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Skillful Lunge

Skillful Lunge

Instant

Target creature gets +2/+0 and gains first strike until end of turn.

0.5 /10
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Ray of Revelation

Ray of Revelation

Instant

Destroy target enchantment.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.7 /10
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Gruesome Discovery

Gruesome Discovery

Sorcery

Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.

1.5 /10
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Deaths Caress

Death's Caress

Sorcery

Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

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Increasing Ambition

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.2 /10
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Increasing Savagery

Increasing Savagery

Sorcery

Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.7 /10
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Alpha Brawl

Alpha Brawl

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

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Reap the Seagraf

Reap the Seagraf

Sorcery

Create a 2/2 black Zombie creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.2 /10
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Scorch the Fields

Scorch the Fields

Sorcery

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

0.7 /10
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Zombie Apocalypse

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

9.2 /10
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Artful Dodge

Artful Dodge

Sorcery

Target creature can't be blocked this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Blood Feud

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Target creature fights another target creature. (Each deals damage equal to its power to the other.)

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Chill of Foreboding

Chill of Foreboding

Sorcery

Each player mills five cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Deadly Allure

Deadly Allure

Sorcery

Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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