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Geralf s Messenger (Dark Ascension)

Geralf's Messenger

Dark Ascension — rare

Creature — Zombie

Sets Geralf's Messenger has been printed in:

Geralf s Messenger (Dark Ascension)

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Rating:

7.84/10

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Cards like Geralf's Messenger in Dark Ascension:

Diregraf Captain

Diregraf Captain

Creature — Zombie Soldier (2/2)

Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.

9.4 /10
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Wakedancer

Wakedancer

Creature — Human Shaman (2/2)

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

2.5 /10
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Black Cat

Black Cat

Creature — Zombie Cat (1/1)

When Black Cat dies, target opponent discards a card at random.

5.3 /10
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Sightless Ghoul

Sightless Ghoul

Creature — Zombie Soldier (2/2)

Sightless Ghoul can't block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5 /10
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Skirsdag Flayer

Skirsdag Flayer

Creature — Human Cleric (1/1)

, , Sacrifice a Human: Destroy target creature.

3.3 /10
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Chosen of Markov  Markovs Servant

Chosen of Markov // Markov's Servant

Creature — Human // Creature — Vampire (2/2)

, Tap an untapped Vampire you control: Transform Chosen of Markov.

Markov's Servant

2.7 /10
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Dungeon Geists

Dungeon Geists

Creature — Spirit (3/3)

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

5.7 /10
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Falkenrath Torturer

Falkenrath Torturer

Creature — Vampire (2/1)

Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.

2.2 /10
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Highborn Ghoul

Highborn Ghoul

Creature — Zombie (2/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2.5 /10
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Briarpack Alpha

Briarpack Alpha

Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

4.1 /10
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Farbog Boneflinger

Farbog Boneflinger

Creature — Zombie (2/2)

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

0.4 /10
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Hollowhenge Spirit

Hollowhenge Spirit

Creature — Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

2.2 /10
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Niblis of the Mist

Niblis of the Mist

Creature — Spirit (2/1)

Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.

1.6 /10
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Ulvenwald Bear

Ulvenwald Bear

Creature — Bear (2/2)

Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.

7 /10
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Headless Skaab

Headless Skaab

Creature — Zombie Warrior (3/6)

As an additional cost to cast this spell, exile a creature card from your graveyard.
Headless Skaab enters the battlefield tapped.

1.6 /10
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Huntmaster of the Fells  Ravager of the Fells

Huntmaster of the Fells // Ravager of the Fells

Creature — Human Werewolf // Creature — Werewolf (2/2)

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

Ravager of the Fells

Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

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Screeching Skaab

Screeching Skaab

Creature — Zombie (2/1)

When Screeching Skaab enters the battlefield, mill two cards.

3.2 /10
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Tower Geist

Tower Geist

Creature — Spirit (2/2)

Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

2.3 /10
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Falkenrath Aristocrat

Falkenrath Aristocrat

Creature — Vampire Noble (4/1)

Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

6.6 /10
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Stromkirk Captain

Stromkirk Captain

Creature — Vampire Soldier (2/2)

First strike
Other Vampire creatures you control get +1/+1 and have first strike.

9.1 /10
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