Grim Backwoods
Dark Ascension — rare
Land
Sets Grim Backwoods has been printed in:
Dark Ascension — rare
Land
Sets Grim Backwoods has been printed in:
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: Add .
, , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
Land
: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact — Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Warden of the Wall enters the battlefield tapped.
: Add .
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
Artifact
Altar of the Lost enters the battlefield tapped.
: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
Artifact — Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip
Legendary Artifact — Equipment // Legendary Creature — Demon (0/0)
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip
Withengar Unbound
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
Artifact — Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Legendary Artifact
, : Exile target creature you control.
, : Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Artifact
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
, , Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to any target" and ": This creature deals 3 damage to target Werewolf creature."
Equip
Artifact // Artifact
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
Chalice of Death
: Target player loses 5 life.
Creature — Vampire Noble (4/1)
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
Creature — Vampire (2/1)
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
Creature — Spirit (3/5)
Flying, double strike, lifelink
Whenever you gain life, draw a card.
Creature — Human Werewolf // Creature — Werewolf (1/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
Silverpelt Werewolf
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
Enchantment
Whenever you cast a spell from your graveyard, draw a card.
Creature — Zombie Warrior (3/6)
As an additional cost to cast this spell, exile a creature card from your graveyard.
Headless Skaab enters the battlefield tapped.
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