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Haunted Fengraf (Dark Ascension)

Haunted Fengraf

Dark Ascension — common

Land

Haunted Fengraf (Dark Ascension)

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Cards like Haunted Fengraf in Dark Ascension:

Grim Backwoods

Grim Backwoods

Land

: Add .
, , Sacrifice a creature: Draw a card.

9.3 /10
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Vault of the Archangel

Vault of the Archangel

Land

: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.

9.8 /10
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Evolving Wilds

Evolving Wilds

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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Jar of Eyeballs

Jar of Eyeballs

Artifact

Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
, , Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.

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Altar of the Lost

Altar of the Lost

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Altar of the Lost enters the battlefield tapped.
: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.

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Helvault

Helvault

Legendary Artifact

, : Exile target creature you control.
, : Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

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Grafdiggers Cage

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Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.

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Heavy Mattock

Heavy Mattock

Artifact — Equipment

Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Warden of the Wall

Warden of the Wall

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Warden of the Wall enters the battlefield tapped.
: Add .
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.

2.5 /10
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Avacyns Collar

Avacyn's Collar

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Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip

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Elbrus the Binding Blade  Withengar Unbound

Elbrus, the Binding Blade // Withengar Unbound

Legendary Artifact — Equipment // Legendary Creature — Demon (0/0)

Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip

Withengar Unbound

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

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Executioners Hood

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Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Relentless Skaabs

Relentless Skaabs

Creature — Zombie (4/4)

As an additional cost to cast this spell, exile a creature card from your graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Wolfhunters Quiver

Wolfhunter's Quiver

Artifact — Equipment

Equipped creature has ": This creature deals 1 damage to any target" and ": This creature deals 3 damage to target Werewolf creature."
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Chalice of Life  Chalice of Death

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: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

Chalice of Death

: Target player loses 5 life.

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Headless Skaab

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As an additional cost to cast this spell, exile a creature card from your graveyard.
Headless Skaab enters the battlefield tapped.

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Sance

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At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

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Fiend of the Shadows

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Creature — Vampire Wizard (3/3)

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Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate Fiend of the Shadows.

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Flayer of the Hatebound

Flayer of the Hatebound

Creature — Devil (4/2)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.

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Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

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