Hinterland Hermit // Hinterland Scourge
Dark Ascension — common
Creature — Human Werewolf // Creature — Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
Hinterland Scourge
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
He tried to live far from those he could hurt . . .