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Hinterland Hermit    Hinterland Scourge (Dark Ascension)

Hinterland Hermit // Hinterland Scourge

Dark Ascension — common

Creature — Human Werewolf // Creature — Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

Hinterland Scourge

Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

He tried to live far from those he could hurt . . .

2/1
Hinterland Hermit    Hinterland Scourge (Dark Ascension)

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