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Hunger of the Howlpack (Dark Ascension)

Hunger of the Howlpack

Dark Ascension — common

Instant

Hunger of the Howlpack rulings:

There are no rulings for Hunger of the Howlpack.

Hunger of the Howlpack (Dark Ascension)

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Contortionist Troupe

Contortionist Troupe

Creature — Human (0/0)

Contortionist Troupe enters the battlefield with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

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Elder Cathar

Elder Cathar

Creature — Human Soldier (2/2)

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

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Hadanas Climb  Winged Temple of Orazca

Hadana's Climb // Winged Temple of Orazca

Legendary Enchantment // Legendary Land

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Winged Temple of Orazca

(Transforms from Hadana's Climb.)
: Add one mana of any color.
, : Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

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Incremental Growth

Incremental Growth

Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

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Shambling Shell

Shambling Shell

Creature — Plant Zombie (3/1)

Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

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Spike Breeder

Spike Breeder

Creature — Spike (0/0)

Spike Breeder enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.

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Spike Soldier

Spike Soldier

Creature — Spike Soldier (0/0)

Spike Soldier enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

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Spike Tiller

Spike Tiller

Creature — Spike (0/0)

Spike Tiller enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

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Spike Weaver

Spike Weaver

Creature — Spike (0/0)

Spike Weaver enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

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Agathas Soul Cauldron

Agatha's Soul Cauldron

Legendary Artifact

You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.

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Assure  Assemble

Assure // Assemble

Instant // Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

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BrightPalm Soul Awakener

Bright-Palm, Soul Awakener

Legendary Creature — Fox Shaman (4/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

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Bristly Bill Spine Sower

Bristly Bill, Spine Sower

Legendary Creature — Plant Druid (2/2)

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.

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Cleric Class

Cleric Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

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Collectors Cage

Collector's Cage

Artifact

Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
, : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

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Conclave SledgeCaptain

Conclave Sledge-Captain

Creature — Elephant Soldier (4/4)

Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

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Coral Reef

Coral Reef

Enchantment

Coral Reef enters the battlefield with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on Coral Reef.
, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.

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Enduring Bondwarden

Enduring Bondwarden

Creature — Human Scout (0/1)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.

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Everythingamajig

Everythingamajig

Artifact

, : Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
, : Put a +1/+1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Fabrication Module

Fabrication Module

Artifact

Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control.
, : You get .

6.3 /10
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