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Huntmaster of the Fells    Ravager of the Fells (Dark Ascension)

Huntmaster of the Fells // Ravager of the Fells

Dark Ascension — mythic

Creature — Human Werewolf // Creature — Werewolf

Sets Huntmaster of the Fells // Ravager of the Fells has been printed in:

Huntmaster of the Fells    Ravager of the Fells (Dark Ascension)

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Cards like Huntmaster of the Fells // Ravager of the Fells in Dark Ascension:

Afflicted Deserter  Werewolf Ransacker

Afflicted Deserter // Werewolf Ransacker

Creature — Human Werewolf // Creature — Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

Werewolf Ransacker

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

6.2 /10
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Mondronen Shaman  Tovolars Magehunter

Mondronen Shaman // Tovolar's Magehunter

Creature — Human Shaman Werewolf // Creature — Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

Tovolar's Magehunter

Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.

6.7 /10
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Lambholt Elder  Silverpelt Werewolf

Lambholt Elder // Silverpelt Werewolf

Creature — Human Werewolf // Creature — Werewolf (1/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.

Silverpelt Werewolf

Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.

5.1 /10
$0.13
Scorned Villager  Moonscarred Werewolf

Scorned Villager // Moonscarred Werewolf

Creature — Human Werewolf // Creature — Werewolf (1/1)

: Add .
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.

Moonscarred Werewolf

Vigilance
: Add .
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.

7.7 /10
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Wolfbitten Captive  Krallenhorde Killer

Wolfbitten Captive // Krallenhorde Killer

Creature — Human Werewolf // Creature — Werewolf (1/1)

: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

Krallenhorde Killer

: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.

5.4 /10
$0.98
Hinterland Hermit  Hinterland Scourge

Hinterland Hermit // Hinterland Scourge

Creature — Human Werewolf // Creature — Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

Hinterland Scourge

Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

2.2 /10
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Immerwolf

Immerwolf

Creature — Wolf (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.

8 /10
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Ravenous Demon  Archdemon of Greed

Ravenous Demon // Archdemon of Greed

Creature — Demon // Creature — Demon (4/4)

Sacrifice a Human: Transform Ravenous Demon. Activate only as a sorcery.

Archdemon of Greed

Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.

2.9 /10
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Soul Seizer  Ghastly Haunting

Soul Seizer // Ghastly Haunting

Creature — Spirit // Enchantment — Aura (1/3)

Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.

Ghastly Haunting

Enchant creature
You control enchanted creature.

3.5 /10
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Elgaud Inquisitor

Elgaud Inquisitor

Creature — Human Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

1.9 /10
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Diregraf Captain

Diregraf Captain

Creature — Zombie Soldier (2/2)

Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.

9.4 /10
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Thraben Doomsayer

Thraben Doomsayer

Creature — Human Cleric (2/2)

: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

7.7 /10
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Wakedancer

Wakedancer

Creature — Human Shaman (2/2)

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

2.5 /10
$0.07
Hellrider

Hellrider

Creature — Devil (3/3)

Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

9.1 /10
$0.66
Pyreheart Wolf

Pyreheart Wolf

Creature — Wolf (1/1)

Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

7.1 /10
$0.25
Dungeon Geists

Dungeon Geists

Creature — Spirit (3/3)

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

5.7 /10
$0.16
Geralfs Messenger

Geralf's Messenger

Creature — Zombie (3/2)

Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

7.8 /10
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Havengul Runebinder

Havengul Runebinder

Creature — Human Wizard (2/2)

, , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

6.1 /10
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Drogskol Captain

Drogskol Captain

Creature — Spirit Soldier (2/2)

Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

8.3 /10
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Fiend of the Shadows

Fiend of the Shadows

Creature — Vampire Wizard (3/3)

Flying
Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate Fiend of the Shadows.

6.5 /10
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