Increasing Ambition
Dark Ascension — rare
Sorcery
Increasing Ambition rulings:
There are no rulings for Increasing Ambition.
Dark Ascension — rare
Sorcery
Increasing Ambition rulings:
There are no rulings for Increasing Ambition.
TCGPlayer low price:
Buy now! ▶Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III — Put target creature card from a graveyard onto the battlefield under your control.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .
Sorcery
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Artifact
Ring of Three Wishes enters the battlefield with three wish counters on it.
, , Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.
Artifact
, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Legendary Creature — Human Gamer (1/1)
: Search your library for a card, put that card into your hand, then shuffle.
Artifact
, : Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Cycling (, Discard this card: Draw a card.)
Legendary Creature — Demon (8/8)
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle.
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