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Kessig Recluse (Dark Ascension)

Kessig Recluse

Dark Ascension — common

Creature — Spider

Sets Kessig Recluse has been printed in:

Kessig Recluse (Dark Ascension)

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Cards like Kessig Recluse in Dark Ascension:

Briarpack Alpha

Briarpack Alpha

Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

4.1 /10
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Hollowhenge Beast

Hollowhenge Beast

Creature — Beast (5/5)

3.2 /10
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Lambholt Elder  Silverpelt Werewolf

Lambholt Elder // Silverpelt Werewolf

Creature — Human Werewolf // Creature — Werewolf (1/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.

Silverpelt Werewolf

Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.

5 /10
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Predator Ooze

Predator Ooze

Creature — Ooze (1/1)

Indestructible
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.

8.2 /10
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Ulvenwald Bear

Ulvenwald Bear

Creature — Bear (2/2)

Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.

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Village Survivors

Village Survivors

Creature — Human (4/5)

Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.

0.3 /10
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Vorapede

Vorapede

Creature — Insect (5/4)

Vigilance, trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

7.2 /10
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Huntmaster of the Fells  Ravager of the Fells

Huntmaster of the Fells // Ravager of the Fells

Creature — Human Werewolf // Creature — Werewolf (2/2)

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

Ravager of the Fells

Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

7.6 /10
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Immerwolf

Immerwolf

Creature — Wolf (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.

8 /10
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Diregraf Captain

Diregraf Captain

Creature — Zombie Soldier (2/2)

Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.

9.4 /10
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Afflicted Deserter  Werewolf Ransacker

Afflicted Deserter // Werewolf Ransacker

Creature — Human Werewolf // Creature — Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

Werewolf Ransacker

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

6.2 /10
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Beguiler of Wills

Beguiler of Wills

Creature — Human Wizard (1/1)

: Gain control of target creature with power less than or equal to the number of creatures you control.

6.8 /10
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Chosen of Markov  Markovs Servant

Chosen of Markov // Markov's Servant

Creature — Human // Creature — Vampire (2/2)

, Tap an untapped Vampire you control: Transform Chosen of Markov.

Markov's Servant

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Dawntreader Elk

Dawntreader Elk

Creature — Elk (2/2)

, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

8.2 /10
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Deranged Outcast

Deranged Outcast

Creature — Human Rogue (2/1)

, Sacrifice a Human: Put two +1/+1 counters on target creature.

2.7 /10
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Drogskol Captain

Drogskol Captain

Creature — Spirit Soldier (2/2)

Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

8.3 /10
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Dungeon Geists

Dungeon Geists

Creature — Spirit (3/3)

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

5.7 /10
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Elgaud Inquisitor

Elgaud Inquisitor

Creature — Human Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

1.8 /10
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Erdwal Ripper

Erdwal Ripper

Creature — Vampire (2/1)

Haste
Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

2.3 /10
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Falkenrath Aristocrat

Falkenrath Aristocrat

Creature — Vampire Noble (4/1)

Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

6.6 /10
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