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Nephalia Seakite (Dark Ascension)

Nephalia Seakite

Dark Ascension — common

Creature — Bird

Sets Nephalia Seakite has been printed in:

Nephalia Seakite (Dark Ascension)

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Cards like Nephalia Seakite in Dark Ascension:

Dungeon Geists

Dungeon Geists

Creature — Spirit (3/3)

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

5.7 /10
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Niblis of the Breath

Niblis of the Breath

Creature — Spirit (2/1)

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, : You may tap or untap target creature.

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Soul Seizer  Ghastly Haunting

Soul Seizer // Ghastly Haunting

Creature — Spirit // Enchantment — Aura (1/3)

Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.

Ghastly Haunting

Enchant creature
You control enchanted creature.

3.5 /10
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Stormbound Geist

Stormbound Geist

Creature — Spirit (2/2)

Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Tower Geist

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Creature — Spirit (2/2)

Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

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Beguiler of Wills

Beguiler of Wills

Creature — Human Wizard (1/1)

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Havengul Runebinder

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Creature — Human Wizard (2/2)

, , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

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Headless Skaab

Headless Skaab

Creature — Zombie Warrior (3/6)

As an additional cost to cast this spell, exile a creature card from your graveyard.
Headless Skaab enters the battlefield tapped.

1.6 /10
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Relentless Skaabs

Relentless Skaabs

Creature — Zombie (4/4)

As an additional cost to cast this spell, exile a creature card from your graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Drogskol Captain

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Creature — Spirit Soldier (2/2)

Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

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Diregraf Captain

Diregraf Captain

Creature — Zombie Soldier (2/2)

Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.

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Havengul Lich

Havengul Lich

Creature — Zombie Wizard (4/4)

: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

8.7 /10
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Hollowhenge Spirit

Hollowhenge Spirit

Creature — Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

2.2 /10
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Briarpack Alpha

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Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

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Elgaud Inquisitor

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Creature — Human Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Creature — Vampire Noble (4/1)

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Falkenrath Torturer

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Creature — Vampire (2/1)

Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.

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Fiend of the Shadows

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Creature — Vampire Wizard (3/3)

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Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.
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Kessig Recluse

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Creature — Spider (2/3)

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Creature — Spirit (2/1)

Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.

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