Pyreheart Wolf
Dark Ascension — uncommon
Creature — Wolf
Sets Pyreheart Wolf has been printed in:
Dark Ascension — uncommon
Creature — Wolf
Sets Pyreheart Wolf has been printed in:
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Buy now! ▶Creature — Devil (3/3)
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
Creature — Human Werewolf // Creature — Werewolf (3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
Werewolf Ransacker
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
Creature — Human Shaman Werewolf // Creature — Werewolf (3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
Tovolar's Magehunter
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
Creature — Vampire (2/1)
Haste
Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
Creature — Vampire Noble (4/1)
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
Creature — Human Werewolf // Creature — Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
Hinterland Scourge
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
Creature — Vampire Warrior (1/1)
Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
Creature — Human Werewolf // Creature — Werewolf (2/2)
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
Ravager of the Fells
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
Creature — Wolf (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
Creature — Vampire Soldier (2/2)
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Creature — Dragon (5/5)
Flying
: Each creature you control gets +1/+0 until end of turn.
Creature — Zombie Soldier (2/2)
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Creature — Vampire (2/1)
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
Creature — Spirit (2/2)
Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Spirit Soldier (2/2)
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature — Devil (4/2)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
Creature — Human Soldier (1/4)
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
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