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Sorin  Lord of Innistrad (Dark Ascension)

Sorin, Lord of Innistrad

Dark Ascension — mythic

Legendary Planeswalker — Sorin

Sorin  Lord of Innistrad (Dark Ascension)

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Cards like Sorin, Lord of Innistrad in Dark Ascension:

Thraben Doomsayer

Thraben Doomsayer

Creature — Human Cleric (2/2)

: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

7.7 /10
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Huntmaster of the Fells  Ravager of the Fells

Huntmaster of the Fells // Ravager of the Fells

Creature — Human Werewolf // Creature — Werewolf (2/2)

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

Ravager of the Fells

Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

7.6 /10
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Diregraf Captain

Diregraf Captain

Creature — Zombie Soldier (2/2)

Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.

9.4 /10
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Drogskol Captain

Drogskol Captain

Creature — Spirit Soldier (2/2)

Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

8.3 /10
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Stromkirk Captain

Stromkirk Captain

Creature — Vampire Soldier (2/2)

First strike
Other Vampire creatures you control get +1/+1 and have first strike.

9.1 /10
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Helvault

Helvault

Legendary Artifact

, : Exile target creature you control.
, : Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

3.6 /10
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Elgaud Inquisitor

Elgaud Inquisitor

Creature — Human Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

1.9 /10
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Havengul Runebinder

Havengul Runebinder

Creature — Human Wizard (2/2)

, , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

6.1 /10
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Pyreheart Wolf

Pyreheart Wolf

Creature — Wolf (1/1)

Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

7.1 /10
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Gavony Ironwright

Gavony Ironwright

Creature — Human Soldier (1/4)

Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.

0.5 /10
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Geralfs Messenger

Geralf's Messenger

Creature — Zombie (3/2)

Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

7.8 /10
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Wakedancer

Wakedancer

Creature — Human Shaman (2/2)

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

2.5 /10
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Beguiler of Wills

Beguiler of Wills

Creature — Human Wizard (1/1)

: Gain control of target creature with power less than or equal to the number of creatures you control.

6.8 /10
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Immerwolf

Immerwolf

Creature — Wolf (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.

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Sance

Séance

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

4.8 /10
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Relentless Skaabs

Relentless Skaabs

Creature — Zombie (4/4)

As an additional cost to cast this spell, exile a creature card from your graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1.8 /10
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Havengul Lich

Havengul Lich

Creature — Zombie Wizard (4/4)

: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

8.7 /10
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Sightless Ghoul

Sightless Ghoul

Creature — Zombie Soldier (2/2)

Sightless Ghoul can't block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Afflicted Deserter  Werewolf Ransacker

Afflicted Deserter // Werewolf Ransacker

Creature — Human Werewolf // Creature — Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

Werewolf Ransacker

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

6.2 /10
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Stormbound Geist

Stormbound Geist

Creature — Spirit (2/2)

Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2.6 /10
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