Thraben Doomsayer
Dark Ascension — rare
Creature — Human Cleric
Sets Thraben Doomsayer has been printed in:
Dark Ascension — rare
Creature — Human Cleric
Sets Thraben Doomsayer has been printed in:
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Buy now! ▶Creature — Human Soldier (1/4)
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
Creature — Human Cleric (2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
Creature — Spirit Soldier (2/2)
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature — Human (4/5)
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
Creature — Spirit (2/2)
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Creature — Human Soldier (2/3)
Whenever another creature enters the battlefield, untap Midnight Guard.
Creature — Spirit (2/1)
Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.
Creature — Spirit (1/1)
Flying
Whenever Niblis of the Urn attacks, you may tap target creature.
Creature — Angel (5/5)
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Creature — Human Wizard (2/2)
: Exile target creature card from a graveyard.
Creature — Human Soldier // Creature — Zombie Soldier (2/2)
Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
Unhallowed Cathar
Unhallowed Cathar can't block.
Legendary Creature — Human Soldier (2/1)
First strike
Noncreature spells cost more to cast.
Creature — Human Wizard (2/2)
, , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Creature — Human Werewolf // Creature — Werewolf (2/2)
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
Ravager of the Fells
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
Creature — Zombie Soldier (2/2)
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Creature — Vampire Soldier (2/2)
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Creature — Wolf (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
Creature — Human Shaman (2/2)
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
Creature — Spirit (3/3)
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
Creature — Wolf (1/1)
Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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