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Ulvenwald Bear (Dark Ascension)

Ulvenwald Bear

Dark Ascension — common

Creature — Bear

Sets Ulvenwald Bear has been printed in:

Ulvenwald Bear (Dark Ascension)

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Cards like Ulvenwald Bear in Dark Ascension:

Deranged Outcast

Deranged Outcast

Creature — Human Rogue (2/1)

, Sacrifice a Human: Put two +1/+1 counters on target creature.

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Briarpack Alpha

Briarpack Alpha

Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

4.1 /10
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Wakedancer

Wakedancer

Creature — Human Shaman (2/2)

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

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Strangleroot Geist

Strangleroot Geist

Creature — Spirit (2/1)

Haste
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

6.2 /10
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Gravetiller Wurm

Gravetiller Wurm

Creature — Wurm (4/4)

Trample
Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.

4.5 /10
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Lambholt Elder  Silverpelt Werewolf

Lambholt Elder // Silverpelt Werewolf

Creature — Human Werewolf // Creature — Werewolf (1/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.

Silverpelt Werewolf

Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.

5.1 /10
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Predator Ooze

Predator Ooze

Creature — Ooze (1/1)

Indestructible
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.

8.2 /10
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Dawntreader Elk

Dawntreader Elk

Creature — Elk (2/2)

, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

8.2 /10
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Huntmaster of the Fells  Ravager of the Fells

Huntmaster of the Fells // Ravager of the Fells

Creature — Human Werewolf // Creature — Werewolf (2/2)

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

Ravager of the Fells

Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

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Kessig Recluse

Kessig Recluse

Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

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Scorned Villager  Moonscarred Werewolf

Scorned Villager // Moonscarred Werewolf

Creature — Human Werewolf // Creature — Werewolf (1/1)

: Add .
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.

Moonscarred Werewolf

Vigilance
: Add .
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.

7.7 /10
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Somberwald Dryad

Somberwald Dryad

Creature — Dryad (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

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Geralfs Messenger

Geralf's Messenger

Creature — Zombie (3/2)

Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Dungeon Geists

Dungeon Geists

Creature — Spirit (3/3)

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

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Hollowhenge Spirit

Hollowhenge Spirit

Creature — Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

2.2 /10
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Niblis of the Mist

Niblis of the Mist

Creature — Spirit (2/1)

Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.

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Screeching Skaab

Screeching Skaab

Creature — Zombie (2/1)

When Screeching Skaab enters the battlefield, mill two cards.

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Tower Geist

Tower Geist

Creature — Spirit (2/2)

Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

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Immerwolf

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Creature — Wolf (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.

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Pyreheart Wolf

Pyreheart Wolf

Creature — Wolf (1/1)

Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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