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Vorapede (Dark Ascension)

Vorapede

Dark Ascension — Mythic

Creature Insect

Vorapede is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Vorapede (Dark Ascension)
Price: PaperMTGO

TCGPlayer avg. price:

$1.41

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Rating:

7.85/10

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Cards like Vorapede in Standard format:

Woodland Wanderer

Woodland Wanderer

Creature Elemental (2/2)

Vigilance, trample

Converge Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

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Tajuru Pathwarden

Tajuru Pathwarden

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Vigilance, trample

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Intrepid Provisioner

Intrepid Provisioner

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Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

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Sylvan Messenger

Sylvan Messenger

Creature Elf (2/2)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

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Kessig Dire Swine

Kessig Dire Swine

Creature Boar Horror (6/6)

Delirium Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.

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Peema Outrider

Peema Outrider

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Trample

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Riparian Tiger

Riparian Tiger

Creature Cat (4/4)

Trample

When Riparian Tiger enters the battlefield, you get (two energy counters).

Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.

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Soul Swallower

Soul Swallower

Creature Wurm (3/3)

Trample

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Arborback Stomper

Arborback Stomper

Creature Beast (5/4)

Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

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Oran Rief Hydra

Oran-Rief Hydra

Creature Hydra (5/5)

Trample

Landfall Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

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Terra Stomper

Terra Stomper

Creature Beast (8/8)

Terra Stomper can't be countered.

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

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Backwoods Survivalists

Backwoods Survivalists

Creature Human Warrior (4/3)

Delirium Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

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Guardian of the Great Conduit

Guardian of the Great Conduit

Creature Elemental (2/4)

Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

9.4 /10
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Embodiment of Insight

Embodiment of Insight

Creature Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

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Thornhide Wolves

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Wild Wanderer

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Landfall Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

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Ulvenwald Hydra

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Creature Hydra (0/0)

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

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Conclave Naturalists

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Creature Dryad (4/4)

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

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