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Wild Hunger (Dark Ascension)

Wild Hunger

Dark Ascension — common

Instant

Sets Wild Hunger has been printed in:

Wild Hunger (Dark Ascension)

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1.62/10

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Cards like Wild Hunger in Dark Ascension:

Crushing Vines

Crushing Vines

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Choose one —
• Destroy target creature with flying.
• Destroy target artifact.

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Skillful Lunge

Skillful Lunge

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Target creature gets +2/+0 and gains first strike until end of turn.

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Clinging Mists

Clinging Mists

Instant

Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

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Bar the Door

Bar the Door

Instant

Creatures you control get +0/+4 until end of turn.

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Break of Day

Break of Day

Instant

Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

1.6 /10
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Hunger of the Howlpack

Hunger of the Howlpack

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Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

4.9 /10
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Bone to Ash

Bone to Ash

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Counter target creature spell.
Draw a card.

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Burning Oil

Burning Oil

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Burning Oil deals 3 damage to target attacking or blocking creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Gravepurge

Gravepurge

Instant

Put any number of target creature cards from your graveyard on top of your library.
Draw a card.

8.2 /10
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Griptide

Griptide

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Put target creature on top of its owner's library.

2.6 /10
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Increasing Vengeance

Increasing Vengeance

Instant

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
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Fires of Undeath

Fires of Undeath

Instant

Fires of Undeath deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.6 /10
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Ray of Revelation

Ray of Revelation

Instant

Destroy target enchantment.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Fling

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.

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Increasing Savagery

Increasing Savagery

Sorcery

Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Tragic Slip

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

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Undying Evil

Undying Evil

Instant

Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

8.6 /10
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Trackers Instincts

Tracker's Instincts

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Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Saving Grasp

Saving Grasp

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Return target creature you own to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Faiths Shield

Faith's Shield

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Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

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