Auriok Glaivemaster
Darksteel — common
Creature — Human Soldier
Auriok Glaivemaster rulings:
There are no rulings for Auriok Glaivemaster.
Darksteel — common
Creature — Human Soldier
Auriok Glaivemaster rulings:
There are no rulings for Auriok Glaivemaster.
TCGPlayer low price:
Buy now! ▶Creature — Cat Soldier (2/2)
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Creature — Kor Soldier (1/1)
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Creature — Cat Soldier (1/3)
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Creature — Cat Knight (2/2)
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Creature — Dwarf Warrior (3/1)
As long as Dwarfhold Champion is equipped, it gets +0/+2.
Creature — Cat Rebel (3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
As long as Leonin Lightbringer is equipped, it gets +1/+1.
Creature — Kor Soldier (1/1)
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Artifact — Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip
Enchantment — Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Legendary Artifact — Equipment
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip
Creature — Orc Warrior (2/2)
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
Creature — Human Soldier (1/1)
Equip costs you pay cost less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
Artifact — Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Goblin Warrior (1/1)
As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.
Artifact — Equipment
Flash
When Javelin of Lightning enters the battlefield, attach it to target creature you control.
As long as it's your turn, equipped creature gets +2/+0 and has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Clue Equipment
As long as it's your turn, equipped creature gets +1/+0 and has first strike.
, Sacrifice Knife: Draw a card.
Equip
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.
, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.
Creature — Orc Warrior (2/2)
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
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