Advanced card search Random card
Darksteel Citadel (Darksteel)

Darksteel Citadel

Darksteel — common

Artifact Land

Darksteel Citadel legal formats:

Standard: Not legal
Future: Not legal
Historic: Legal
Timeless: Legal
Gladiator: Legal
Pioneer: Legal
Explorer: Legal
Modern: Legal
Legacy: Legal
Pauper: Legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Legal
Alchemy: Not legal
Pauper Commander: Legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Darksteel Citadel (Darksteel)

TCGPlayer low price:

$0.81

Buy now! ▶

Loading price data
Loading

Rating:

9.9/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Darksteel Citadel in Standard format:

Hostile Hostel  Creeping Inn

Hostile Hostel // Creeping Inn

Land // Artifact Creature — Horror Construct (0/0)

: Add .
, , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.

Creeping Inn

Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
: Creeping Inn phases out.

7.7 /10
$0.94
Scene of the Crime

Scene of the Crime

Artifact Land — Clue

Scene of the Crime enters the battlefield tapped.
: Add .
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice Scene of the Crime: Draw a card.

6.5 /10
$0.13
Plaza of Heroes

Plaza of Heroes

Land

: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
, , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.

9.8 /10
$7.37
Abraded Bluffs

Abraded Bluffs

Land — Desert

Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
: Add or .

5.3 /10
$0.20
Adarkar Wastes

Adarkar Wastes

Land

: Add .
: Add or . Adarkar Wastes deals 1 damage to you.

9.8 /10
$4.94
Argoth Sanctum of Nature

Argoth, Sanctum of Nature

Land

Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)

9.1 /10
$1.41
Arid Archway

Arid Archway

Land — Desert

Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .

5.1 /10
$0.25
Battlefield Forge

Battlefield Forge

Land

: Add .
: Add or . Battlefield Forge deals 1 damage to you.

9.9 /10
$6.86
Blackcleave Cliffs

Blackcleave Cliffs

Land

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.3 /10
$6.45
Blast Zone

Blast Zone

Land

Blast Zone enters the battlefield with a charge counter on it.
: Add .
, : Put X charge counters on Blast Zone.
, , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

9.6 /10
$0.36
Bloodfell Caves

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or .

9.7 /10
$0.10
Blooming Marsh

Blooming Marsh

Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.1 /10
$6.25
Blossoming Sands

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or .

9.6 /10
$0.11
Boseiju Who Endures

Boseiju, Who Endures

Legendary Land

: Add .
Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.

10 /10
~$33
Botanical Plaza

Botanical Plaza

Land

Botanical Plaza enters the battlefield tapped.
: Add or .
, , Sacrifice Botanical Plaza: Draw a card.

8.5 /10
$0.08
Botanical Sanctum

Botanical Sanctum

Land

Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.1 /10
$3.45
Branch of VituGhazi

Branch of Vitu-Ghazi

Land

: Add .
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.

6.2 /10
$0.07
Bristling Backwoods

Bristling Backwoods

Land — Desert

Bristling Backwoods enters the battlefield tapped.
When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.
: Add or .

5.1 /10
$0.14
Brushland

Brushland

Land

: Add .
: Add or . Brushland deals 1 damage to you.

9.8 /10
$2.24
Bucolic Ranch

Bucolic Ranch

Land — Desert

: Add .
: Add one mana of any color. Spend this mana only to cast a Mount spell.
, : Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.

2.2 /10
$0.10

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.