Echoing Calm
Darksteel — common
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
A single light unleashes a hail of cleansing.
Darksteel — common
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
A single light unleashes a hail of cleansing.
TCGPlayer low price:
Buy now! ▶Instant
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Instant
Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
Instant
Destroy target enchantment.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Destroy target enchantment. You gain life equal to its mana value.
Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Destroy target attacking or blocking creature with power 3 or less.
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Instant — Arcane
Destroy target attacking creature with power 3 or less.
Instant
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
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