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Magnetic Flux (Darksteel)

Magnetic Flux

Darksteel — common

Instant

Sets Magnetic Flux has been printed in:

Magnetic Flux (Darksteel)

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$0.04

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Rating:

1.4/10

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Cards like Magnetic Flux in Darksteel:

Machinate

Machinate

Instant

Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

3.8 /10
$0.13
Echoing Truth

Echoing Truth

Instant

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

7.6 /10
$0.24
Pulse of the Grid

Pulse of the Grid

Instant

Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.

5.3 /10
$0.50
Vex

Vex

Instant

Counter target spell. That spell's controller may draw a card.

2.5 /10
$0.13
Last Word

Last Word

Instant

This spell can't be countered.
Counter target spell.

4.3 /10
$0.82
Second Sight

Second Sight

Instant

Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine (Choose both if you pay the entwine cost.)

3.1 /10
$0.20
Tears of Rage

Tears of Rage

Instant

Cast this spell only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.

3.2 /10
$0.15
Echoing Courage

Echoing Courage

Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

4 /10
$0.09
Echoing Decay

Echoing Decay

Instant

Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

2.2 /10
$0.23
Retract

Retract

Instant

Return all artifacts you control to their owner's hand.

6.7 /10
$3.99
Shriveling Rot

Shriveling Rot

Instant

Choose one —
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine (Choose both if you pay the entwine cost.)

4.4 /10
$0.41
Pulse of the Fields

Pulse of the Fields

Instant

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

2 /10
$0.32
Burden of Greed

Burden of Greed

Instant

Target player loses 1 life for each tapped artifact they control.

0.8 /10
$0.07
Nourish

Nourish

Instant

You gain 6 life.

1.7 /10
$0.12
Pulse of the Forge

Pulse of the Forge

Instant

Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.

3.4 /10
$0.38
Metal Fatigue

Metal Fatigue

Instant

Tap all artifacts.

0.3 /10
$0.09
Purge

Purge

Instant

Destroy target artifact creature or black creature. It can't be regenerated.

0.6 /10
$0.13
Test of Faith

Test of Faith

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

1.8 /10
$0.16
Barbed Lightning

Barbed Lightning

Instant

Choose one —
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine (Choose both if you pay the entwine cost.)

3.1 /10
$0.09
Echoing Calm

Echoing Calm

Instant

Destroy target enchantment and all other enchantments with the same name as that enchantment.

0.5 /10
$0.13

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