Metal Fatigue
Darksteel — common
Instant
Sets Metal Fatigue has been printed in:
Darksteel — common
Instant
Sets Metal Fatigue has been printed in:
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Destroy target enchantment and all other enchantments with the same name as that enchantment.
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Instant
Destroy target artifact creature or black creature. It can't be regenerated.
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Instant
Target player loses 1 life for each tapped artifact they control.
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Instant
Choose one —
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine (Choose both if you pay the entwine cost.)
Instant
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Instant
Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine (Choose both if you pay the entwine cost.)
Instant
Choose one —
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine (Choose both if you pay the entwine cost.)
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