Nim Abomination
Darksteel — uncommon
Creature — Zombie
At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity.
Darksteel — uncommon
Creature — Zombie
At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity.
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Buy now! ▶Creature — Vampire Employee (3/2)
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
Legendary Creature — Human Cleric // Legendary Creature — De (2/3)
Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.
Ormendahl, the Corrupter
Flying, trample, lifelink
Sacrifice another creature: Draw a card.
Creature — Astartes Warrior (2/3)
Lifelink
The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.
Creature — Ogre Demon (6/6)
Flying, menace
At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life."
Creature — Horror (4/4)
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
Legendary Creature — Nightmare (3/3)
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Creature — Human Advisor (1/4)
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
Creature — Human Peasant // Creature — Human Warlock (2/1)
At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse.
Odious Witch
Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.
Creature — Vampire // Creature — Vampire (1/3)
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
Bloodsoaked Reveler
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
: Each opponent loses 2 life and you gain 2 life.
Creature — Orc Pirate (3/2)
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
Legendary Creature — Rogue (2/5)
Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.
At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature — Halfling Horror (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
Creature — Tiefling Warlock (2/2)
Lifelink
When Passageway Seer enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
Creature — Vampire Rogue (2/3)
Menace, lifelink
, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Creature — Vampire (1/1)
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)
Creature — Zombie Vampire (3/1)
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.
, Sacrifice Silversmote Ghoul: Draw a card.
Creature — Vampire Rogue (2/2)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Legendary Enchantment Creature — Harpy (2/1)
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Legendary Creature — Rat Warlock (3/4)
Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Creature — Fungus (4/3)
At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
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