Nourish
Darksteel — common
Instant
Sets Nourish has been printed in:
Darksteel — common
Instant
Sets Nourish has been printed in:
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Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Instant
Destroy target artifact creature or black creature. It can't be regenerated.
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine (Choose both if you pay the entwine cost.)
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
Instant
Target player loses 1 life for each tapped artifact they control.
Instant
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
Instant
Choose one —
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine (Choose both if you pay the entwine cost.)
Instant
Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant
Choose one —
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine (Choose both if you pay the entwine cost.)
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