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Pulse of the Fields (Darksteel)

Pulse of the Fields

Darksteel — Rare

Instant

Pulse of the Fields is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Pulse of the Fields (Darksteel)
Price: PaperMTGO

TCGPlayer avg. price:

$0.42

$0.15 $0.42 $2.00
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Rating:

8.37/10

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Cards like Pulse of the Fields in Standard format:

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Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

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Silverstrike

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Destroy target attacking creature. You gain 3 life.

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Decommission

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Destroy target artifact or enchantment.

Revolt If a permanent you controlled left the battlefield this turn, you gain 3 life.

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Tandem Tactics

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Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

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Ojutai s Command

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Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

You gain 4 life.

Counter target creature spell.

Draw a card.

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Acrobatic Maneuver

Acrobatic Maneuver

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Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Long Road Home

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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

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Brutal Expulsion

Brutal Expulsion

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Devoid (This card has no color.)

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Return target spell or creature to its owner's hand.

Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

5.5 /10
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Dazzling Reflection

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You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

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Blessed Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

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Compelling Deterrence

Compelling Deterrence

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Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

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Alley Evasion

Alley Evasion

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Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

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Leave in the Dust

Leave in the Dust

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Return target nonland permanent to its owner's hand.

Draw a card.

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Eerie Interlude

Eerie Interlude

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Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Disperse

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Return target nonland permanent to its owner's hand.

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Just the Wind

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Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Sweep Away

Sweep Away

Instant

Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.

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Disappearing Act

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As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.

Counter target spell.

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Unsubstantiate

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Return target spell or creature to its owner's hand.

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Tenacity

Tenacity

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Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

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