Stir the Pride
Darksteel — uncommon
Instant
Stir the Pride rulings:
There are no rulings for Stir the Pride.
Darksteel — uncommon
Instant
Stir the Pride rulings:
There are no rulings for Stir the Pride.
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Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Legendary Planeswalker — Vraska
+2: Creatures you control get +1/+0 until end of turn.
?3: Destroy target creature.
?10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Enchantment
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.
Creature — Zombie Cleric (2/7)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Creature — Giant Soldier (2/4)
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
: Sunhome Enforcer gets +1/+0 until end of turn.
Legendary Creature — Vampire Cleric (1/3)
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment — Aura
Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Instant
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine (Choose both if you pay the entwine cost.)
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Creature — Spirit (2/4)
Whenever a noncreature source you control deals damage, you gain that much life.
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Creature — Human Knight (3/4)
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
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