Tel-Jilad Wolf
Darksteel — common
Creature — Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.
Darksteel — common
Creature — Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.
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Buy now! ▶Creature — Kavu (2/2)
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Creature — Cat (2/2)
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
Creature — Drake (2/3)
Flying
Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Creature — Troll (1/1)
Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.
: Regenerate Pygmy Troll.
Legendary Creature — Human Samurai (2/1)
This spell can't be countered.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
: Regenerate target Samurai.
Creature — Frog Samurai (2/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Wolf (3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Treefolk Warrior (5/5)
Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Creature — Wolverine (2/4)
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Creature — Frog (1/1)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Creature — Merfolk Warrior (2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
Legendary Creature — Elf Noble (3/2)
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn.
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.
Creature — Human Samurai (2/2)
Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
Creature — Elf Warrior (2/2)
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
Creature — Bear (3/3)
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
Creature — Cat (3/3)
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
Creature — Rhino Beast (3/3)
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
Creature — Elf Warrior (2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
: Thorn Lieutenant gets +4/+4 until end of turn.
Creature — Cat (2/2)
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
Creature — Elf Druid (2/1)
Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.
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