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Bounty of the Hunt (Deckmasters)

Bounty of the Hunt

Deckmasters — Rare

Instant

Bounty of the Hunt is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Bounty of the Hunt (Deckmasters)
Price: PaperMTGO

TCGPlayer avg. price:

$0.31

$0.08 $0.31 $1.24
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Rating:

5.03/10

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Cards like Bounty of the Hunt in Standard format:

Might Beyond Reason

Might Beyond Reason

Instant

Put two +1/+1 counters on target creature.

Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

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Infuse with the Elements

Infuse with the Elements

Instant

Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

4.3 /10
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Second Harvest

Second Harvest

Instant

For each token you control, create a token that's a copy of that permanent.

7.4 /10
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Lifecrafter s Gift

Lifecrafter's Gift

Instant

Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

3.8 /10
--
Springsage Ritual

Springsage Ritual

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Destroy target artifact or enchantment. You gain 4 life.

0.6 /10
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Slice in Twain

Slice in Twain

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Destroy target artifact or enchantment.

Draw a card.

5 /10
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Deft Dismissal

Deft Dismissal

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Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

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Adverse Conditions

Adverse Conditions

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool."

4.3 /10
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Decision Paralysis

Decision Paralysis

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

0.6 /10
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Hapatra s Mark

Hapatra's Mark

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Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

3.6 /10
--
Refuse    Cooperate
//

Refuse // Cooperate

Instant // Instant

Refuse deals damage to target spell's controller equal to that spell's converted mana cost.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Copy target instant or sorcery spell. You may choose new targets for the copy.

7 /10
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Illusionist s Stratagem

Illusionist's Stratagem

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

4.4 /10
--
Imaginary Threats

Imaginary Threats

Instant

Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap.

Cycling (, Discard this card: Draw a card.)

3.8 /10
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Brutal Expulsion

Brutal Expulsion

Instant

Devoid (This card has no color.)

Choose one or both

Return target spell or creature to its owner's hand.

Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

6.5 /10
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Spell Swindle

Spell Swindle

Instant

Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have ", Sacrifice this artifact: Add one mana of any color to your mana pool."

5 /10
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Hour of Glory

Hour of Glory

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Exile target creature. If that creature was a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature.

7.1 /10
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Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

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Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

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Lead by Example

Lead by Example

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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Paradoxical Outcome

Paradoxical Outcome

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Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

7.7 /10
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Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.4 /10
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