Azorius Ploy
Dissension — uncommon
Instant
Azorius Ploy rulings:
2006-05-01: The two targets may be the same creature or they may be different creatures.
Dissension — uncommon
Instant
Azorius Ploy rulings:
2006-05-01: The two targets may be the same creature or they may be different creatures.
TCGPlayer low price:
Buy now! ▶Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
Creature — Dog (2/2)
, : Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Creature — Human Soldier (1/1)
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
Artifact — Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Cephalid Wizard (1/1)
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Creature — Human Soldier (1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Instant
Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Creature — Elf Scout (1/1)
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Goblin (1/1)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
: Goblin Snowman deals 1 damage to target creature it's blocking.
Legendary Creature — Human Wizard (3/5)
Vigilance
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
: Add .
: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Artifact
: Target creature you control gains flying until end of turn.
: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Instant
Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.
Instant
Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Artifact Creature — Construct (2/1)
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
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