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Bound    Determined (Dissension)
//

Bound // Determined

Dissension — Rare

Instant // Instant

Bound // Determined is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Bound    Determined (Dissension)
Price: PaperMTGO

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$0.50

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Rating:

7.43/10

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Cards like Bound // Determined in Standard format:

Roilmage s Trick

Roilmage's Trick

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Converge Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

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--
Hour of Glory

Hour of Glory

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Exile target creature. If that creature was a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature.

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Overwhelming Denial

Overwhelming Denial

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Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Overwhelming Denial can't be countered by spells or abilities.

Counter target spell.

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Paradoxical Outcome

Paradoxical Outcome

Instant

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

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Infuse with the Elements

Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Illusionist s Stratagem

Illusionist's Stratagem

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Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

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--
Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

8.4 /10
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Refuse    Cooperate
//

Refuse // Cooperate

Instant // Instant

Refuse deals damage to target spell's controller equal to that spell's converted mana cost.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Copy target instant or sorcery spell. You may choose new targets for the copy.

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Fateful Showdown

Fateful Showdown

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Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

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Fortune s Favor

Fortune's Favor

Instant

Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

3.2 /10
--
Imaginary Threats

Imaginary Threats

Instant

Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap.

Cycling (, Discard this card: Draw a card.)

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Leave in the Dust

Leave in the Dust

Instant

Return target nonland permanent to its owner's hand.

Draw a card.

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Humble the Brute

Humble the Brute

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Destroy target creature with power 4 or greater.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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Hieroglyphic Illumination

Hieroglyphic Illumination

Instant

Draw two cards.

Cycling (, Discard this card: Draw a card.)

1.5 /10
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Torment of Venom

Torment of Venom

Instant

Put three -1/-1 counters on target creature. Its controller loses 3 life unless he or she sacrifices another nonland permanent or discards a card.

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Confirm Suspicions

Confirm Suspicions

Instant

Counter target spell.

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Engulf the Shore

Engulf the Shore

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Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

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Brutal Expulsion

Brutal Expulsion

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Devoid (This card has no color.)

Choose one or both

Return target spell or creature to its owner's hand.

Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

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Pursue Glory

Pursue Glory

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Attacking creatures get +2/+0 until end of turn.

Cycling (, Discard this card: Draw a card.)

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Deem Worthy

Deem Worthy

Instant

Deem Worthy deals 7 damage to target creature.

Cycling (, Discard this card: Draw a card.)

When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

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