Crime // Punishment
Dissension — rare
Sorcery // Sorcery
Sets Crime // Punishment has been printed in:
Dissension — rare
Sorcery // Sorcery
Sets Crime // Punishment has been printed in:
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Gain control of target monocolored creature.
Forecast — , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Sorcery // Sorcery
Destroy target multicolored permanent.
Simple
Destroy all Auras and Equipment.
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Sorcery // Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
Fall
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast — , Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
Instant // Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.
Run
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Sorcery // Sorcery
Create X 1/1 green Saproling creature tokens.
Demand
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
Instant // Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Determined
Other spells you control can't be countered this turn.
Draw a card.
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
Instant // Instant
Shuffle up to four cards you own from outside the game into your library.
Development
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
Instant // Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Ends
Target player sacrifices two attacking creatures.
Sorcery
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
Sorcery
Each player draws X cards.
Forecast — , Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
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