Demonfire
Dissension — rare
Sorcery
Demonfire rulings:
There are no rulings for Demonfire.
Dissension — rare
Sorcery
Demonfire rulings:
There are no rulings for Demonfire.
TCGPlayer low price:
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Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Sorcery
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.
Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.
Exile Draconic Intervention.
Legendary Creature — Time Lord Doctor (3/5)
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Devoid (This card has no color.)
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Instant // Instant
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Fuse (You may cast one or both halves of this card from your hand.)
No More
Any number of target creatures you control phase out.
Fuse (You may cast one or both halves of this card from your hand.)
Legendary Planeswalker — Chandra
This spell can't be countered.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
?3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
?X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Sorcery
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Instant
Kicker (You may pay an additional as you cast this spell.)
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Instant
This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Instant
Cackling Flames deals 3 damage to any target.
Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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