Advanced card search Random card
Govern the Guildless (Dissension)

Govern the Guildless

Dissension — rare

Sorcery

Govern the Guildless legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Govern the Guildless (Dissension)

TCGPlayer low price:

$0.23

Buy now! ▶

Loading price data
Loading

Rating:

3.29/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Govern the Guildless in Standard format:

Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

6.8 /10
$0.26
Invoke the Winds

Invoke the Winds

Sorcery

Gain control of target artifact or creature. Untap it.

7.3 /10
$0.22
SelfReflection

Self-Reflection

Sorcery

Create a token that's a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.7 /10
$0.02
Cut Your Losses

Cut Your Losses

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.

9 /10
$0.46
Faerie Slumber Party

Faerie Slumber Party

Sorcery

Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."

6.9 /10
$1.77
Hostile Takeover

Hostile Takeover

Sorcery

Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.

4.5 /10
$0.05
Into the Fae Court

Into the Fae Court

Sorcery

Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."

4.4 /10
$0.01
Virtue of Persistence  Locthwain Scorn

Virtue of Persistence // Locthwain Scorn

Enchantment // Sorcery — Adventure

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Locthwain Scorn

Target creature gets -3/-3 until end of turn. You gain 2 life.

9 /10
~$13
Cosmic Epiphany

Cosmic Epiphany

Sorcery

Draw cards equal to the number of instant and sorcery cards in your graveyard.

5.8 /10
$0.10
Defossilize

Defossilize

Sorcery

Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

5.3 /10
$0.02
Hustle  Bustle

Hustle // Bustle

Instant // Sorcery

Target creature attacks or blocks this turn if able.

Bustle

Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.

0.4 /10
$0.02
Vivisurgeons Insight

Vivisurgeon's Insight

Sorcery

Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7.9 /10
$0.08
Burn Down the House

Burn Down the House

Sorcery

Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.

8.7 /10
$0.90
Chaotic Transformation

Chaotic Transformation

Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

7.1 /10
$0.13
Gixs Command

Gix's Command

Sorcery

Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the highest power among creatures they control.

8.1 /10
$2.65
Make Your Own Luck

Make Your Own Luck

Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

0 /10
$0.20
Wake to Slaughter

Wake to Slaughter

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.4 /10
$0.08
Belunas Gatekeeper  Entry Denied

Beluna's Gatekeeper // Entry Denied

Creature — Giant Soldier // Sorcery — Adventure (6/5)



Entry Denied

Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

5 /10
$0.01
Blue Suns Twilight

Blue Sun's Twilight

Sorcery

Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.

8.9 /10
$0.46
Daring Discovery

Daring Discovery

Sorcery

Up to three target creatures can't block this turn.
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.2 /10
$0.01

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.