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Helium Squirter (Dissension)

Helium Squirter

Dissension — common

Creature — Beast Mutant

Helium Squirter (Dissension)

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Cards like Helium Squirter in Dissension:

Cytoplast Manipulator

Cytoplast Manipulator

Creature — Human Wizard Mutant (0/0)

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

6 /10
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Simic Basilisk

Simic Basilisk

Creature — Basilisk Mutant (0/0)

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."

2 /10
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Novijen Sages

Novijen Sages

Creature — Human Advisor Mutant (0/0)

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, Remove two +1/+1 counters from among creatures you control: Draw a card.

3.9 /10
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Enigma Eidolon

Enigma Eidolon

Creature — Spirit (2/2)

, Sacrifice Enigma Eidolon: Target player mills three cards.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

2.2 /10
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Experiment Kraj

Experiment Kraj

Legendary Creature — Ooze Mutant (4/6)

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.

7.1 /10
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Omnibian

Omnibian

Creature — Frog (3/3)

: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.

6.2 /10
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Plaxcaster Frogling

Plaxcaster Frogling

Creature — Frog Mutant (0/0)

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)

8.2 /10
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Windreaver

Windreaver

Creature — Elemental (1/3)

Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.

1.4 /10
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Cytoplast RootKin

Cytoplast Root-Kin

Creature — Elemental Mutant (0/0)

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

4.8 /10
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Sporeback Troll

Sporeback Troll

Creature — Troll Mutant (0/0)

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Regenerate target creature with a +1/+1 counter on it.

4.9 /10
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Vigean Graftmage

Vigean Graftmage

Creature — Vedalken Wizard Mutant (0/0)

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Untap target creature with a +1/+1 counter on it.

6.5 /10
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Aquastrand Spider

Aquastrand Spider

Creature — Spider Mutant (0/0)

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

4.8 /10
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Cytospawn Shambler

Cytospawn Shambler

Creature — Elemental Mutant (0/0)

Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains trample until end of turn.

2.6 /10
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Isperia the Inscrutable

Isperia the Inscrutable

Legendary Creature — Sphinx (3/6)

Flying
Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.

4.5 /10
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Sky Hussar

Sky Hussar

Creature — Human Knight (4/3)

Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)

4.2 /10
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Unliving Psychopath

Unliving Psychopath

Creature — Zombie Assassin (0/4)

: Unliving Psychopath gets +1/-1 until end of turn.
, : Destroy target creature with power less than Unliving Psychopath's power.

1.9 /10
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Plaxmanta

Plaxmanta

Creature — Beast (2/2)

Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless was spent to cast it.

5.2 /10
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Slaughterhouse Bouncer

Slaughterhouse Bouncer

Creature — Ogre Warrior (3/3)

Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.

0.4 /10
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Assault Zeppelid

Assault Zeppelid

Creature — Beast (3/3)

Flying, trample

1.4 /10
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Momir Vig Simic Visionary

Momir Vig, Simic Visionary

Legendary Creature — Elf Wizard (2/2)

Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

6.9 /10
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