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Might of the Nephilim (Dissension)

Might of the Nephilim

Dissension — uncommon

Instant

Might of the Nephilim rulings:

There are no rulings for Might of the Nephilim.

Might of the Nephilim (Dissension)

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Target creature gets +1/+0 and gains flying and first strike until end of turn.

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Mystic Might

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Enchant land you control
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Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.

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This spell costs less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

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Target creature gets +1/+2 until end of turn.
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Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

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Escalate (Pay this cost for each mode chosen beyond the first.)
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--
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